Fishing Docks are underestimated - a well placed fishing post on a peninsula or steep river bend (with nearby housing and storage barn) can easily produce 500-600 fish per person per year, not much less the 750 per person per year that seems to be roughly the maximum for optimal gatherers and with using less space.You can also mark the nearest stockpile for demolition to cause them to drop off at the second nearest, etc. As traders carry 5 times as much as normal labourers, this is an efficient way to move large quantities of material about, e.g. A Trading Post can be great for micromanaging your supply of materials - set your desired levels up to 9999 for (for example) stone and iron tools and your traders will move them from everywhere on the map into the trading post, then set the desired quantity back to zero, and they'll move it all out again - into the nearest stockpile and storage barn.Using trading values to calculate the value of the saved firewood, a stone house pays off the investment of building it (instead of a wooden house) in ~5 years (in pure resource costs, assuming you're trading the firewood for the building resources - the time to pay off is slightly higher, due to the opportunity cost of using the trader). Wooden houses burn (very approximately) 30 firewood a winter, while stone houses burn roughly 15.This lets you upgrade a wooden house to stone without worrying about making the occupants homeless in the meantime. If it pops up that they've died, you can pause the game quickly before anyone moves into the house, and mark it for upgrade to a stone house. If you have an elderly person living alone in a wooden house, keep track of their name. trade away some spare fish for a shipment of pecans.
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